How we calculate trends
We use linear regression on 7-day daily averages with IQR outlier filtering to remove spikes. A change ≥10% indicates Rising or Declining, otherwise Stable.
Created by Rose_22376809, Great Citadel of Infinite Intensity Scaling offers players a obby & platformer adventure on the Roblox platform. As a newer title on the platform, it's actively building its community.
Great Citadel of Infinite Intensity Scaling currently has 4 players online. Current activity is 50% below the 7-day average of 8, which may reflect typical daily fluctuations.
Our data shows a cooling period with 14% fewer players compared to last week, typical of post-event normalization.
With an all-time peak of 15 players, the game has shown capacity for significant player surges. The community response has been overwhelmingly positive, with a 93% approval rating from 184 votes.
For this Roblox game, GGAID analyzes Roblox game trends using 7-day average player counts, linear regression, and IQR-based outlier filtering. A change of 10% or more indicates a rising or declining trend. Learn more about our methodology
Below is the official description provided by the game developer on Roblox. GGAID does not modify or rewrite this content.
Welcome to GCoIIS. I've attempted to make a DCT multiple times in the past, and this will be my final attempt. This contains every difficulty in the Grand EJT Difficulty Chart Archive that isn't extremely low effort, as well as some customs originating from GCoCIAND, GCoHD, and myself. Classes completed: 1/24 Although the difficulty displayed on the portal is The Final Difficulty, the actual difficulty planned for GCoIIS is ~Low Class 9. (Anything above class 9 is unbuildable within Roblox Studio. High class 9 is nearly impossible to build. As a result, the difficulty gaps between difficulties above class 6 will be much smaller.) Credits to Gammattor, Aetrnalis, and the rest of the EToH team for the EToH V6 tower kit used in this game.— Source: Roblox
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